WorldBox - Suggestions, improvements! Help us build a better simulator!

Thank you for helping to improve WorldBox! Please use this board to suggest balancing issues and improvements to existing mechanics first. These could be added much easier, and would be in priority. Big new features/mechanics could take months. And we also have our internal roadmap.

  • ENGLISH submissions ONLY!
  • We cannot guarantee that new most upvoted ideas/mechanics would be ever implemented. 
  • Be as detailed as possible in your report or comment. Please note the platform on which you are playing and submit an image or video where applicable.
  • Don't forget to search before posting; one ticket that has many upvotes is better than several ones that have just one upvote.
  • Be polite in your submissions and to other users. 

Error logs and maps can be found here:

%USERPROFILE%\appdata\LocalLow\mkarpenko\WorldBox\

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kingdom walls

To protect villages, can be destroyed by cannons
Suggested by: S3LV5N (05 Dec, '21) Upvoted: yesterday Comments: 96

Sea update

Greater importance for the sea such as: Animals, Creatures, Wrecks, Pirates, Sea wars, etc.
Suggested by: Kauã (05 Dec, '21) Upvoted: 2 days ago Comments: 82

Calvary/Mounts/Horses or different animals

People can ride camels to other lands or military people can ride horses into battle.
Suggested by: MemTar (05 Dec, '21) Upvoted: 2 days ago Comments: 81
Under consideration animals/mobs new mechanic

bridges

humans and other can build bridges across water to go to island
Suggested by: Pierre (05 Dec, '21) Upvoted: yesterday Comments: 62
Under consideration AI new mechanic

Heroes

Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an ...
Suggested by: Pock (05 Dec, '21) Upvoted: 2 days ago Comments: 56

Military Update

A formation, unit name, rank, and tactic for the military such as Archery on the behind of squad, a unit name like 1th Infantry Battalion, 2nd Infantry Battalion, 3rd ...
Suggested by: Investigator (05 Dec, '21) Upvoted: yesterday Comments: 34
Under consideration AI new mechanic unit

War Goals

Allow kingdom to declare wars with specific objectives, such as: - Seize land. War is waged to take control of some territory or a specific village. - Take ...
Suggested by: Seth (05 Dec, '21) Upvoted: yesterday Comments: 27

Domestic animals/ farm animals

domesticating animals, civs will capture animals and keep them fenced in for food, milk, eggs or even wool.
Suggested by: Chicken (05 Dec, '21) Upvoted: 11 Jul Comments: 24

Another Titan to challenge Crabzilla: Jörmungandr, the ancient giant snake from norse mythology!

It grows in length every time it eats a certain amount of creatures, and slowly shrinks when taking damage. It dies when it has less than 5 segments left.
Suggested by: LukXD99 (18 Dec, '21) Upvoted: 2 days ago Comments: 34

Crime

Create some kind of criminal system, allowing members of settlement to sabotage the functionality of the settlement, and increase the crime level. Some kind of ...
Suggested by: Seth (05 Dec, '21) Upvoted: yesterday Comments: 22

Better Dragons

NEW ABILITY: Roar(push back units in the close vicinity).Dragons will now have lairs(only on top of mountains). in their lairs they will lay their egg and the egg ...
Suggested by: Chunky Dungus (05 Dec, '21) Upvoted: 10 Jul Comments: 40
Under consideration animals/mobs new mechanic

New building - Academy of Magicians

A new type of units will appear for each race: magician The magician's staff determines its type (fire, earth, water, air, healing, boosting, etc (and those that are ...
Suggested by: Faktor77 (05 Dec, '21) Upvoted: 11 Jul Comments: 21

Factions and vassals (puppets)

Add factions and puppets, they will work like if you will take over a village or kingdom you have a option to annex or to make them a puppet, they will give resources ...
Suggested by: ItsKiller (05 Dec, '21) Upvoted: 2 days ago Comments: 14

Kingdom Mode/ Empire Mode

Kingdom Mode/ Empire Mode: Play as a Civilization ( this mode could also give possibilities for multiplayer (pvp, pve, civs vs god))
Suggested by: Chr3s (05 Dec, '21) Upvoted: yesterday Comments: 13
Under consideration new mechanic

Professions

Allow different units to have professions. A profession directly impacts things like their look and behaviour. There could also be custom buildings that they would ...
Suggested by: Seth (05 Dec, '21) Upvoted: 04 Jul Comments: 10

Kingdom Laws

Kingdoms could have their own legal systems, with laws that they can define. The user may be able to edit these laws. The laws could dictate small but noticeable ...
Suggested by: Seth (05 Dec, '21) Upvoted: 04 Jul Comments: 8

UNDO BUTTON

undo button for world creating please
Suggested by: Astral (05 Dec, '21) Upvoted: yesterday Comments: 23

Festivals

Have festivals that are celebrated at a certain frequency by everyone of a certain culture. Things could include fireworks, decorations and different behaviours.
Suggested by: Seth (05 Dec, '21) Upvoted: 04 Jul Comments: 6

trade routes (on land not sea)

Suggested by: ribtickles (05 Dec, '21) Upvoted: 04 Jul Comments: 7
Under consideration AI new mechanic

Quarantine

A new knowledge to be added where kingdoms can learn to quarantine inside houses once a plague/zombie outbreak is found inside the kingdom.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: 10 Jul Comments: 7

Walls and siege equipment

I feel walls and siege equipment would make world box a lot more in depth and fun to watch the combat I’d really bland and this would surely spice things up please ...
Suggested by: Aaron (05 Dec, '21) Upvoted: 04 Jul Comments: 2

Undead Kingdoms + Crisis Alliances?

I've always thought it would be cool if the undead could establish their own undead kingdoms and use the building designs and outfits of the races they infected but ...
Suggested by: Shame (05 Dec, '21) Upvoted: 10 Jul Comments: 8

Demon and Cold Ones Mini-Kingdoms (Maybe other types of Mini-Kingdoms Too)

So I suggest the Mini-Kingdoms be set up when a demon/cold tower is placed. This kind of thing was asked in the polls channel or some other channel in the discord ...
Suggested by: Your name (05 Dec, '21) Upvoted: 22 Jun Comments: 6
Under consideration animals/mobs new mechanic

Underground Mode

So you can look inside the mines the settlers have dug.
Suggested by: Chr3s (05 Dec, '21) Upvoted: 23 Jun Comments: 10
Under consideration new mechanic

More Challanges

It would be nice if there were more challenges for the people of the world, like some dungeons with treasures, hidden chests, events, more types of wars like knights, ...
Suggested by: Bruno Aurelio (05 Dec, '21) Upvoted: 25 May Comments: 5
Under consideration design new mechanic

War Statistics

When a war begins, a tab should open with a randomly generated war name (that can be edited), the year it starts, and the factions involved. Then when it ends it ...
Suggested by: McSippy (05 Dec, '21) Upvoted: 26 May Comments: 5
Under consideration new mechanic UI

Crusades/Cultural wars

For crusades I was thinking like say there is one huge kingdom they revolt, and the kingdoms culture still exist there. Buy say they're elfs and an orc kingdom is of ...
Suggested by: The Holy Crab (05 Dec, '21) Upvoted: 30 Jun Comments: 5
Under consideration AI new mechanic

Inspect buildings.

The same way you can inspect units to see their stats, etc. It could tell you what kind of building it is, it's age, how many inhabitants it has. An arena could tell ...
Suggested by: NeWx (05 Dec, '21) Upvoted: 09 Jul Comments: 1
Under consideration building new mechanic

MULTIPLIER

Just multiplay up to 5 player
Suggested by: Dont want to share my nam (05 Dec, '21) Upvoted: 14 Mar Comments: 4
Under consideration new mechanic

Devil Fruits (One Piece) I'm not asking this to be the newest update just at some point.

You could obviously change the name if you wanna be careful such as ¨demon fruit' but I just thought that it would be fun if units could get unique powers They would ...
Suggested by: Ruler Of Everything (05 Dec, '21) Upvoted: 10 May Comments: 20
Under consideration new mechanic power unit

Invasion of other races

when one race invades another instead of the destruction of that village, the unit moves in too the houses and live within the village
Suggested by: Dr-Blue (05 Dec, '21) Upvoted: 25 Jan Comments: 2

different parts of cities are more financially stable than others

it would be cool to have a suburbs/rich part and a poor part of the town
Suggested by: Uniformitarianism (05 Dec, '21) Upvoted: 15 May Comments: 3

The Ability to favourite items like weapons.

I want to follow the legendary journeys of the weapons i bestow upon either a nation's greatest war hero or simply god's favourite. at the moment it usually gets lost ...
Suggested by: KattenSaus (05 Dec, '21) Upvoted: 01 Jul Comments: 3
Under consideration new mechanic

Messengers

Messengers can come back and forth between kingdoms and deliver messages. They can deliver news of plague, zombie outbreak, and general news of the world.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: 01 Jul Comments: 2
Under consideration new mechanic unit

Early Armor

During early stages in kingdoms where they don't have armor. They should be able to make armor out of animal skins. This could be from any animal that has fur. Like ...
Suggested by: Fox (05 Dec, '21) Upvoted: 14 Jan Comments: 0
Under consideration equipment new mechanic

Jester unit

The jester unit would be a chaotic unit who picks up the closest living or nonliving thing closest to him and juggles it. For example a jester unit finds a landmine, ...
Suggested by: The Holy Crab (05 Dec, '21) Upvoted: 14 Apr Comments: 1
Under consideration animals/mobs new mechanic

Farmland should be destroyed with destruction tool

Farmland isn’t affected by the destruction tool. This should change, so when the destruction tool is used on it, it is destroyed and reverts back to its original ...
Suggested by: MicroNickel60 (05 Dec, '21) Upvoted: 10 Nov, '24 Comments: 1
Under consideration new mechanic