WorldBox - Suggestions, improvements! Help us build a better simulator!

Thank you for helping to improve WorldBox! Please use this board to suggest balancing issues and improvements to existing mechanics first. These could be added much easier, and would be in priority. Big new features/mechanics could take months. And we also have our internal roadmap.

  • ENGLISH submissions ONLY!
  • We cannot guarantee that new most upvoted ideas/mechanics would be ever implemented. 
  • Be as detailed as possible in your report or comment. Please note the platform on which you are playing and submit an image or video where applicable.
  • Don't forget to search before posting; one ticket that has many upvotes is better than several ones that have just one upvote.
  • Be polite in your submissions and to other users. 

Error logs and maps can be found here:

%USERPROFILE%\appdata\LocalLow\mkarpenko\WorldBox\

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War Goals

Allow kingdom to declare wars with specific objectives, such as: - Seize land. War is waged to take control of some territory or a specific village. - Take ...
Suggested by: Seth (05 Dec, '21) Upvoted: yesterday Comments: 25

Better rebellions

I do find it's very annoying that if you turn on this rule, it becomes impossible for any kingdom to grow and even if they're on a war they get cities revolt against ...
Suggested by: Billy Jean (05 Dec, '21) Upvoted: today Comments: 17
Under consideration AI civilizations

Crime

Create some kind of criminal system, allowing members of settlement to sabotage the functionality of the settlement, and increase the crime level. Some kind of ...
Suggested by: Seth (05 Dec, '21) Upvoted: yesterday Comments: 22

Allow villages that rebel to join a different kingdom

Suggested by: Dipek (05 Dec, '21) Upvoted: yesterday Comments: 12
Under consideration civilizations

Factions and vassals (puppets)

Add factions and puppets, they will work like if you will take over a village or kingdom you have a option to annex or to make them a puppet, they will give resources ...
Suggested by: ItsKiller (05 Dec, '21) Upvoted: yesterday Comments: 14

Nomads

Small groups of individuals that move around together and trade with settlements.
Suggested by: Seth (05 Dec, '21) Upvoted: 04 Jun Comments: 17
Under consideration civilizations unit

Different types of government

Monarchy's, Democracies, Dictatorships, and other forms of government can be added. Military power, happiness, production, growth, and relations with other ...
Suggested by: ibv (05 Dec, '21) Upvoted: yesterday Comments: 20
Under consideration civilizations

Professions

Allow different units to have professions. A profession directly impacts things like their look and behaviour. There could also be custom buildings that they would ...
Suggested by: Seth (05 Dec, '21) Upvoted: 2 days ago Comments: 10

Kingdom Laws

Kingdoms could have their own legal systems, with laws that they can define. The user may be able to edit these laws. The laws could dictate small but noticeable ...
Suggested by: Seth (05 Dec, '21) Upvoted: yesterday Comments: 8

battle formations / tactics

Suggested by: TheSuperFlipped (05 Dec, '21) Upvoted: 2 days ago Comments: 12
Under consideration civilizations

Festivals

Have festivals that are celebrated at a certain frequency by everyone of a certain culture. Things could include fireworks, decorations and different behaviours.
Suggested by: Seth (05 Dec, '21) Upvoted: 2 days ago Comments: 6

Quarantine

A new knowledge to be added where kingdoms can learn to quarantine inside houses once a plague/zombie outbreak is found inside the kingdom.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: 23 May Comments: 7

Slums

a slum type buildings where its crammed together and shops and housing is close together, much like a favela
Suggested by: Kevin (05 Dec, '21) Upvoted: 2 days ago Comments: 8
Under consideration building civilizations

Editing Resources/Stats

The ability to edit resources, and maybe even stats of kingdoms and units. It would add to the whole god feel of it, and overall make it a better simulator.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: 11 May Comments: 12
Under consideration civilizations power

LIZARDFOLK RACE

A Race, thats basically Lizardfolk, but they can build their own civilizations, please we've been wanting new races for ages, and Lizardfolk are awesome
Suggested by: Michael (05 Dec, '21) Upvoted: 03 Jun Comments: 12
Under consideration civilizations unit

Water Civilization

Underwater/ Water people
Suggested by: Chr3s (05 Dec, '21) Upvoted: 29 May Comments: 3
Under consideration civilizations

civilizations can learn magic

If any realms have contact with wizards or magical objects, they can learn about magic and create staffs or other magical items, starting weak and improving.
Suggested by: Pock (05 Dec, '21) Upvoted: 26 May Comments: 3
Under consideration civilizations

Chunk-based Animal Pens!

They are 8x8 tiles and are placed on chunks. They can also be placed next to each other seamlessly. Each farm can hold up to 10 animals of 1 species. The animals ...
Suggested by: LukXD99 (01 Jan, '22) Upvoted: 25 Mar Comments: 8
Under consideration building civilizations

Protests and riots

A visual indicator for unrest in villages. I think that it would be a good idea, just to make the villagers feel more alive
Suggested by: Jackfiddilydims (05 Dec, '21) Upvoted: 2 days ago Comments: 2
Under consideration AI civilizations

history of kingdoms and people

I was thinking of giving city's, kingdoms and people a history tab where you can see where city's people or kingdoms come from. It would be like a branch of connected ...
Suggested by: 4degreesdown (06 Dec, '21) Upvoted: 2 days ago Comments: 1
Under consideration civilizations UI

Barony, Duchy, Kingdom, Empire

Baron = Leader of a City, Castle, Town Duchy = Leader of Multiple Cities, Castles or Towns King = Stands above Barony and Duchy, Emperor = Stands above Kings and ...
Suggested by: Chr3s (05 Dec, '21) Upvoted: 04 Jun Comments: 3
Under consideration civilizations unit

More crops

Currently, only one crop can be grown (in farmland). I think it would be cool to add other types of crops that can make other types of things.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: 04 Jun Comments: 5
Under consideration civilizations

Invasion of other races

when one race invades another instead of the destruction of that village, the unit moves in too the houses and live within the village
Suggested by: Dr-Blue (05 Dec, '21) Upvoted: 25 Jan Comments: 2

different parts of cities are more financially stable than others

it would be cool to have a suburbs/rich part and a poor part of the town
Suggested by: Uniformitarianism (05 Dec, '21) Upvoted: 15 May Comments: 3

Ruler Ranks

Each ruler has his rank title by his Realm size, and ranks must be in order and each high-rank control lowest ranks like Emperor will control kings and kings will ...
Suggested by: yahya essaid (05 Dec, '21) Upvoted: 14 Jan Comments: 3
Under consideration civilizations unit

More Races

more races or like half races would be really fun to play with and you could do a lot with new people
Suggested by: WIZ (05 Dec, '21) Upvoted: 28 May Comments: 1

Cities and Swamps

When a kingdom goes to settle in a swamp they start civilization and then it is destroyed immediately and then they build it again and it goes in a cycle forever.
Suggested by: Hilarious (05 Dec, '21) Upvoted: 22 Jul, '25 Comments: 0
Under consideration BUG civilizations