WorldBox - Suggestions, improvements! Help us build a better simulator!
Thank you for helping to improve WorldBox! Please use this board to suggest balancing issues and improvements to existing mechanics first. These could be added much easier, and would be in priority. Big new features/mechanics could take months. And we also have our internal roadmap.
- ENGLISH submissions ONLY!
- We cannot guarantee that new most upvoted ideas/mechanics would be ever implemented.
- Be as detailed as possible in your report or comment. Please note the platform on which you are playing and submit an image or video where applicable.
- Don't forget to search before posting; one ticket that has many upvotes is better than several ones that have just one upvote.
- Be polite in your submissions and to other users.
Error logs and maps can be found here:
%USERPROFILE%\appdata\LocalLow\mkarpenko\WorldBox\
kingdom walls
To protect villages, can be destroyed by cannons
Sea update
Greater importance for the sea such as: Animals, Creatures, Wrecks, Pirates, Sea wars, etc.
Peace Conferences and Puppet States
When kings starts planning a peace deal, when the plan ends a peace conference is done, in peace conferences, kingdoms decides if another kingdom is divided, what ...
Under consideration
Calvary/Mounts/Horses or different animals
People can ride camels to other lands or military people can ride horses into battle.
bridges
humans and other can build bridges across water to go to island
Heroes
Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an ...
Military Update
A formation, unit name, rank, and tactic for the military such as Archery on the behind of squad, a unit name like 1th Infantry Battalion, 2nd Infantry Battalion, 3rd ...
War Goals
Allow kingdom to declare wars with specific objectives, such as:
- Seize land. War is waged to take control of some territory or a specific village.
- Take ...
Bigger maps or "infinite" map size option
The Maps in the game are too small for a PC Version, allow us to make em even more bigger. You could even give a performance warning.
Domestic animals/ farm animals
domesticating animals, civs will capture animals and keep them fenced in for food, milk, eggs or even wool.
Better rebellions
I do find it's very annoying that if you turn on this rule, it becomes impossible for any kingdom to grow and even if they're on a war they get cities revolt against ...
Guards for the leaders and for the king
As we can see, during in the war, the leaders and kingss are uneprotected and dies easily, so my suggestion it's to add guards to the leaders and elite guards for the ...
fog of war for AI
I find it weird ans sometime à little anyoying to see a civilisation thats on the other side of the world declare war on another one... When they just were created... ...
Under consideration
Pirates
So their purpose would be to loot villages, sail the seas and etc.
Another Titan to challenge Crabzilla: Jörmungandr, the ancient giant snake from norse mythology!
It grows in length every time it eats a certain amount of creatures, and slowly shrinks when taking damage. It dies when it has less than 5 segments left.
WorldBox on the Nintendo switch
As much as WorldBox is fun to play on the iPad why not move that experience to another handheld like the switch. Using the touch pad or the joy cons to place items, ...
Under consideration
Crime
Create some kind of criminal system, allowing members of settlement to sabotage the functionality of the settlement, and increase the crime level. Some kind of ...
WE NEED CASTLES!!!!
The main place of every medieval kingdom, that place should be harder to destroy...
Better Dragons
NEW ABILITY: Roar(push back units in the close vicinity).Dragons will now have lairs(only on top of mountains). in their lairs they will lay their egg and the egg ...
New building - Academy of Magicians
A new type of units will appear for each race: magician
The magician's staff determines its type (fire, earth, water, air, healing, boosting, etc (and those that are ...
Factions and vassals (puppets)
Add factions and puppets, they will work like if you will take over a village or kingdom you have a option to annex or to make them a puppet, they will give resources ...
Nomads
Small groups of individuals that move around together and trade with settlements.
Kingdom Mode/ Empire Mode
Kingdom Mode/ Empire Mode: Play as a Civilization
( this mode could also give possibilities for multiplayer (pvp, pve, civs vs god))
Nope to - Modern Update/Buildings/Era
# Modern update - I mentioned it a few times in the comments. We are currently focusing on the medieval fantasy theme. And since we still have over 9000 features to ...
Not planned
Different types of government
Monarchy's, Democracies, Dictatorships, and other forms of government can be added. Military power, happiness, production, growth, and relations with other ...
When a Kingdom is destroyed, World Events should also state how long it existed for
Upon the destruction of a kingdom, World Events and Important Events should show how long that kingdom was around for.
Ex: Kingdom [Kingdom Name] was destroyed, ...
Slaves
Any non-same race wars could end with one side or the other becoming slaves
Example: dwarfs vs elves dwarfs win and capture elves and make them do the work
Under consideration
Civilization Titans
Inspired by the titan units from Age of Mythology each civilization should be able to produce a large powerful unit unique to the specific civilization, perhaps only ...
Under consideration
Professions
Allow different units to have professions. A profession directly impacts things like their look and behaviour.
There could also be custom buildings that they would ...
Kingdom Laws
Kingdoms could have their own legal systems, with laws that they can define. The user may be able to edit these laws.
The laws could dictate small but noticeable ...
UNDO BUTTON
undo button for world creating please
Festivals
Have festivals that are celebrated at a certain frequency by everyone of a certain culture.
Things could include fireworks, decorations and different behaviours.
Prehistoric Biome Suggestion
An ancient prehistoric biome with cycad trees and ferns as vegetation. Melons can be
harvested in this biome (a reference to Yoshi from the Mario series and his ...
Under consideration
Dwarves can live and build on Mountain Tiles
Dwarves should be able to build and survive on mountain tiles, or at least be able to convert them to hills/soil so they can tunnel around
Under consideration
Slums
a slum type buildings where its crammed together and shops and housing is close together, much like a favela
Quarantine
A new knowledge to be added where kingdoms can learn to quarantine inside houses once a plague/zombie outbreak is found inside the kingdom.
Sea Monster
Sea Monster unit that drowns unaware units and eats other fish, hides and attacks.
Extra Animals
- Bats: Spawn in jungle, swamp, and corrupted biomes
- Cockroaches: Spawn in the same biomes as rats, and like rats can survival in the wasteland biome
- Crows: ...
Under consideration
Prehistory
Dinos and other prehistoric animals
Editing Resources/Stats
The ability to edit resources, and maybe even stats of kingdoms and units. It would add to the whole god feel of it, and overall make it a better simulator.
Random Biome Suggestions 2
More suggestions
- Skin Biome: A biome entirely composed of terrain made out of or resembling human skin with hairs acting as trees and vegetation as well as the ...
Under consideration
Deities as Minor Gods (Bots)
Deities:
You could create a pantheon of minor gods with specific gifts and characteristics.
You could give them purposes such as being a deity of war, ...
Under consideration
Random Biomes Suggestions
First time posting here, but here are some random biome suggestions I came up with
- Circus Biome: A colorful biome with trees made out of twisted balloons (ala ...
Under consideration