WorldBox - Suggestions, improvements! Help us build a better simulator!

Thank you for helping to improve WorldBox! Please use this board to suggest balancing issues and improvements to existing mechanics first. These could be added much easier, and would be in priority. Big new features/mechanics could take months. And we also have our internal roadmap.

  • ENGLISH submissions ONLY!
  • We cannot guarantee that new most upvoted ideas/mechanics would be ever implemented. 
  • Be as detailed as possible in your report or comment. Please note the platform on which you are playing and submit an image or video where applicable.
  • Don't forget to search before posting; one ticket that has many upvotes is better than several ones that have just one upvote.
  • Be polite in your submissions and to other users. 

Error logs and maps can be found here:

%USERPROFILE%\appdata\LocalLow\mkarpenko\WorldBox\

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kingdom walls

To protect villages, can be destroyed by cannons
Suggested by: S3LV5N (05 Dec, '21) Upvoted: today Comments: 96

Sea update

Greater importance for the sea such as: Animals, Creatures, Wrecks, Pirates, Sea wars, etc.
Suggested by: Kauã (05 Dec, '21) Upvoted: today Comments: 82

Peace Conferences and Puppet States

When kings starts planning a peace deal, when the plan ends a peace conference is done, in peace conferences, kingdoms decides if another kingdom is divided, what ...
Suggested by: Bruzzesi Santiago (01 Jun, '23) Upvoted: today Comments: 7
Under consideration

Calvary/Mounts/Horses or different animals

People can ride camels to other lands or military people can ride horses into battle.
Suggested by: MemTar (05 Dec, '21) Upvoted: today Comments: 81
Under consideration animals/mobs new mechanic

bridges

humans and other can build bridges across water to go to island
Suggested by: Pierre (05 Dec, '21) Upvoted: today Comments: 62
Under consideration AI new mechanic

Heroes

Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an ...
Suggested by: Pock (05 Dec, '21) Upvoted: today Comments: 56

Military Update

A formation, unit name, rank, and tactic for the military such as Archery on the behind of squad, a unit name like 1th Infantry Battalion, 2nd Infantry Battalion, 3rd ...
Suggested by: Investigator (05 Dec, '21) Upvoted: today Comments: 34
Under consideration AI new mechanic unit

War Goals

Allow kingdom to declare wars with specific objectives, such as: - Seize land. War is waged to take control of some territory or a specific village. - Take ...
Suggested by: Seth (05 Dec, '21) Upvoted: yesterday Comments: 27

Bigger maps or "infinite" map size option

The Maps in the game are too small for a PC Version, allow us to make em even more bigger. You could even give a performance warning.
Suggested by: Chr3s (05 Dec, '21) Upvoted: today Comments: 51
Under consideration design performance

Domestic animals/ farm animals

domesticating animals, civs will capture animals and keep them fenced in for food, milk, eggs or even wool.
Suggested by: Chicken (05 Dec, '21) Upvoted: 2 days ago Comments: 24

Better rebellions

I do find it's very annoying that if you turn on this rule, it becomes impossible for any kingdom to grow and even if they're on a war they get cities revolt against ...
Suggested by: Billy Jean (05 Dec, '21) Upvoted: today Comments: 17
Under consideration AI civilizations

Guards for the leaders and for the king

As we can see, during in the war, the leaders and kingss are uneprotected and dies easily, so my suggestion it's to add guards to the leaders and elite guards for the ...
Suggested by: Isyless (05 Dec, '21) Upvoted: today Comments: 23
Under consideration AI unit

fog of war for AI

I find it weird ans sometime à little anyoying to see a civilisation thats on the other side of the world declare war on another one... When they just were created... ...
Suggested by: Valargent (05 Dec, '21) Upvoted: today Comments: 10
Under consideration

Pirates

So their purpose would be to loot villages, sail the seas and etc.
Suggested by: magical011 (05 Dec, '21) Upvoted: yesterday Comments: 22
Under consideration environment/biome unit

Another Titan to challenge Crabzilla: Jörmungandr, the ancient giant snake from norse mythology!

It grows in length every time it eats a certain amount of creatures, and slowly shrinks when taking damage. It dies when it has less than 5 segments left.
Suggested by: LukXD99 (18 Dec, '21) Upvoted: yesterday Comments: 34

WorldBox on the Nintendo switch

As much as WorldBox is fun to play on the iPad why not move that experience to another handheld like the switch. Using the touch pad or the joy cons to place items, ...
Suggested by: RedSoldierOne (07 Oct, '22) Upvoted: 26 Jun Comments: 38
Under consideration

Crime

Create some kind of criminal system, allowing members of settlement to sabotage the functionality of the settlement, and increase the crime level. Some kind of ...
Suggested by: Seth (05 Dec, '21) Upvoted: yesterday Comments: 22

Allow villages that rebel to join a different kingdom

Suggested by: Dipek (05 Dec, '21) Upvoted: 23 Jun Comments: 12
Under consideration civilizations

WE NEED CASTLES!!!!

The main place of every medieval kingdom, that place should be harder to destroy...
Suggested by: MasterPFi (05 Dec, '21) Upvoted: today Comments: 19
Under consideration building

Better Dragons

NEW ABILITY: Roar(push back units in the close vicinity).Dragons will now have lairs(only on top of mountains). in their lairs they will lay their egg and the egg ...
Suggested by: Chunky Dungus (05 Dec, '21) Upvoted: 22 Jun Comments: 40
Under consideration animals/mobs new mechanic

New building - Academy of Magicians

A new type of units will appear for each race: magician The magician's staff determines its type (fire, earth, water, air, healing, boosting, etc (and those that are ...
Suggested by: Faktor77 (05 Dec, '21) Upvoted: 23 Jun Comments: 21

Factions and vassals (puppets)

Add factions and puppets, they will work like if you will take over a village or kingdom you have a option to annex or to make them a puppet, they will give resources ...
Suggested by: ItsKiller (05 Dec, '21) Upvoted: 20 Jun Comments: 14

Nomads

Small groups of individuals that move around together and trade with settlements.
Suggested by: Seth (05 Dec, '21) Upvoted: yesterday Comments: 19
Under consideration civilizations unit

Kingdom Mode/ Empire Mode

Kingdom Mode/ Empire Mode: Play as a Civilization ( this mode could also give possibilities for multiplayer (pvp, pve, civs vs god))
Suggested by: Chr3s (05 Dec, '21) Upvoted: 2 days ago Comments: 12
Under consideration new mechanic

Nope to - Modern Update/Buildings/Era

# Modern update - I mentioned it a few times in the comments. We are currently focusing on the medieval fantasy theme. And since we still have over 9000 features to ...
Suggested by: maxim-dev (05 Dec, '21) Upvoted: 18 Jun Comments: 66
Not planned

Different types of government

Monarchy's, Democracies, Dictatorships, and other forms of government can be added. Military power, happiness, production, growth, and relations with other ...
Suggested by: ibv (05 Dec, '21) Upvoted: today Comments: 22
Under consideration civilizations

When a Kingdom is destroyed, World Events should also state how long it existed for

Upon the destruction of a kingdom, World Events and Important Events should show how long that kingdom was around for. Ex: Kingdom [Kingdom Name] was destroyed, ...
Suggested by: Ashton (05 Dec, '21) Upvoted: 23 Jun Comments: 6
Under consideration UI

Slaves

Any non-same race wars could end with one side or the other becoming slaves Example: dwarfs vs elves dwarfs win and capture elves and make them do the work
Suggested by: Timothy (05 Dec, '21) Upvoted: 25 Jun Comments: 35
Under consideration

Civilization Titans

Inspired by the titan units from Age of Mythology each civilization should be able to produce a large powerful unit unique to the specific civilization, perhaps only ...
Suggested by: Shadowenigma250x (14 Apr, '25) Upvoted: today Comments: 6
Under consideration

Multiplayer

I think you can add multiplayer.
Suggested by: Taylan Firat Sahin (10 Jun, '22) Upvoted: yesterday Comments: 16
Under consideration

Professions

Allow different units to have professions. A profession directly impacts things like their look and behaviour. There could also be custom buildings that they would ...
Suggested by: Seth (05 Dec, '21) Upvoted: 15 Jun Comments: 10

Kingdom Laws

Kingdoms could have their own legal systems, with laws that they can define. The user may be able to edit these laws. The laws could dictate small but noticeable ...
Suggested by: Seth (05 Dec, '21) Upvoted: 2 days ago Comments: 8

UNDO BUTTON

undo button for world creating please
Suggested by: Astral (05 Dec, '21) Upvoted: 12 Jun Comments: 23

battle formations / tactics

Suggested by: TheSuperFlipped (05 Dec, '21) Upvoted: 20 Jun Comments: 12
Under consideration civilizations

Festivals

Have festivals that are celebrated at a certain frequency by everyone of a certain culture. Things could include fireworks, decorations and different behaviours.
Suggested by: Seth (05 Dec, '21) Upvoted: 23 Jun Comments: 6

Prehistoric Biome Suggestion

An ancient prehistoric biome with cycad trees and ferns as vegetation. Melons can be harvested in this biome (a reference to Yoshi from the Mario series and his ...
Suggested by: Shadowenigma250x (13 Apr, '25) Upvoted: today Comments: 2
Under consideration

trade routes (on land not sea)

Suggested by: ribtickles (05 Dec, '21) Upvoted: today Comments: 7
Under consideration AI new mechanic

Dwarves can live and build on Mountain Tiles

Dwarves should be able to build and survive on mountain tiles, or at least be able to convert them to hills/soil so they can tunnel around
Suggested by: Zjugglenaut (05 Dec, '21) Upvoted: 2 days ago Comments: 9
Under consideration

Slums

a slum type buildings where its crammed together and shops and housing is close together, much like a favela
Suggested by: Kevin (05 Dec, '21) Upvoted: 24 Jun Comments: 8
Under consideration building civilizations

Quarantine

A new knowledge to be added where kingdoms can learn to quarantine inside houses once a plague/zombie outbreak is found inside the kingdom.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: 23 Jun Comments: 7

Sea Monster

Sea Monster unit that drowns unaware units and eats other fish, hides and attacks.
Suggested by: Tuppy (05 Dec, '21) Upvoted: yesterday Comments: 10
Under consideration animals/mobs

Extra Animals

- Bats: Spawn in jungle, swamp, and corrupted biomes - Cockroaches: Spawn in the same biomes as rats, and like rats can survival in the wasteland biome - Crows: ...
Suggested by: Shadowenigma250x (13 Apr, '25) Upvoted: today Comments: 3
Under consideration

Prehistory

Dinos and other prehistoric animals
Suggested by: RoboRen (05 Dec, '21) Upvoted: 20 Jun Comments: 15
Under consideration animals/mobs

Editing Resources/Stats

The ability to edit resources, and maybe even stats of kingdoms and units. It would add to the whole god feel of it, and overall make it a better simulator.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: 17 Jun Comments: 12
Under consideration civilizations power

Random Biome Suggestions 2

More suggestions - Skin Biome: A biome entirely composed of terrain made out of or resembling human skin with hairs acting as trees and vegetation as well as the ...
Suggested by: Shadowenigma250x (12 Apr, '25) Upvoted: today Comments: 6
Under consideration

Deities as Minor Gods (Bots)

Deities: You could create a pantheon of minor gods with specific gifts and characteristics. You could give them purposes such as being a deity of war, ...
Suggested by: Feeling-Toe541 (12 Dec, '25) Upvoted: yesterday Comments: 11
Under consideration

The Ability to Summon A Tsunami

Suggested by: Joren (05 Dec, '21) Upvoted: 23 Jun Comments: 4
Under consideration power

Random Biomes Suggestions

First time posting here, but here are some random biome suggestions I came up with - Circus Biome: A colorful biome with trees made out of twisted balloons (ala ...
Suggested by: Shadowenigma250x (12 Apr, '25) Upvoted: today Comments: 1
Under consideration