WorldBox - Suggestions, improvements! Help us build a better simulator!
Thank you for helping to improve WorldBox! Please use this board to suggest balancing issues and improvements to existing mechanics first. These could be added much easier, and would be in priority. Big new features/mechanics could take months. And we also have our internal roadmap.
- ENGLISH submissions ONLY!
- We cannot guarantee that new most upvoted ideas/mechanics would be ever implemented.
- Be as detailed as possible in your report or comment. Please note the platform on which you are playing and submit an image or video where applicable.
- Don't forget to search before posting; one ticket that has many upvotes is better than several ones that have just one upvote.
- Be polite in your submissions and to other users.
Error logs and maps can be found here:
%USERPROFILE%\appdata\LocalLow\mkarpenko\WorldBox\
Sea update
Greater importance for the sea such as: Animals, Creatures, Wrecks, Pirates, Sea wars, etc.
Pirates
So their purpose would be to loot villages, sail the seas and etc.
Swamp Kingdoms and swamp traits.
Swamp houses could have poles to keep it above water. a new idea trait could be rafts and it spawns naturally with swamp kingdoms it is like a smaller ship so they ...
Seige and Castles
I'm pretty sure everyone has this idea but this is mine: the castle should be designed according to the kingdom and the terrain and the biome for example should ...
Alien Biome
Foreign biome with unique vegetatiom
A Ice Biome
• friendly snowmans
• ice bears
• KRAMPUS!!!
• Eskimos
Sandstorms
Add a sandstorm power, or a way to achieve sandstorms. This disaster would cause units to distract themselves from any danger, and even the danger itself could get ...