WorldBox - Suggestions, improvements! Help us build a better simulator!

Thank you for helping to improve WorldBox! Please use this board to suggest balancing issues and improvements to existing mechanics first. These could be added much easier, and would be in priority. Big new features/mechanics could take months. And we also have our internal roadmap.

  • ENGLISH submissions ONLY!
  • We cannot guarantee that new most upvoted ideas/mechanics would be ever implemented. 
  • Be as detailed as possible in your report or comment. Please note the platform on which you are playing and submit an image or video where applicable.
  • Don't forget to search before posting; one ticket that has many upvotes is better than several ones that have just one upvote.
  • Be polite in your submissions and to other users. 

Error logs and maps can be found here:

%USERPROFILE%\appdata\LocalLow\mkarpenko\WorldBox\

Talk about the game on: Discord and Reddit

kingdom walls

To protect villages, can be destroyed by cannons
Suggested by: S3LV5N (05 Dec, '21) Upvoted: yesterday Comments: 94

WE NEED CASTLES!!!!

The main place of every medieval kingdom, that place should be harder to destroy...
Suggested by: MasterPFi (05 Dec, '21) Upvoted: yesterday Comments: 19
Under consideration building

Slums

a slum type buildings where its crammed together and shops and housing is close together, much like a favela
Suggested by: Kevin (05 Dec, '21) Upvoted: 2 days ago Comments: 8
Under consideration building civilizations

Walls and siege equipment

I feel walls and siege equipment would make world box a lot more in depth and fun to watch the combat I’d really bland and this would surely spice things up please ...
Suggested by: Aaron (05 Dec, '21) Upvoted: 2 days ago Comments: 2

Chunk-based Animal Pens!

They are 8x8 tiles and are placed on chunks. They can also be placed next to each other seamlessly. Each farm can hold up to 10 animals of 1 species. The animals ...
Suggested by: LukXD99 (01 Jan, '22) Upvoted: 25 Mar Comments: 8
Under consideration building civilizations

Swamp Kingdoms and swamp traits.

Swamp houses could have poles to keep it above water. a new idea trait could be rafts and it spawns naturally with swamp kingdoms it is like a smaller ship so they ...
Suggested by: Jaden (07 Dec, '21) Upvoted: 22 Apr Comments: 8

Seige and Castles

I'm pretty sure everyone has this idea but this is mine: the castle should be designed according to the kingdom and the terrain and the biome for example should ...
Suggested by: Mr.k (05 Dec, '21) Upvoted: 24 Apr Comments: 1

Inspect buildings.

The same way you can inspect units to see their stats, etc. It could tell you what kind of building it is, it's age, how many inhabitants it has. An arena could tell ...
Suggested by: NeWx (05 Dec, '21) Upvoted: 04 Jun Comments: 1
Under consideration building new mechanic

More Races

more races or like half races would be really fun to play with and you could do a lot with new people
Suggested by: WIZ (05 Dec, '21) Upvoted: 28 May Comments: 1