WorldBox - Suggestions, improvements! Help us build a better simulator!
Thank you for helping to improve WorldBox! Please use this board to suggest balancing issues and improvements to existing mechanics first. These could be added much easier, and would be in priority. Big new features/mechanics could take months. And we also have our internal roadmap.
- ENGLISH submissions ONLY!
- We cannot guarantee that new most upvoted ideas/mechanics would be ever implemented.
- Be as detailed as possible in your report or comment. Please note the platform on which you are playing and submit an image or video where applicable.
- Don't forget to search before posting; one ticket that has many upvotes is better than several ones that have just one upvote.
- Be polite in your submissions and to other users.
Error logs and maps can be found here:
%USERPROFILE%\appdata\LocalLow\mkarpenko\WorldBox\
Ability to Control Units
Basically, you can control units. You can attack whatever you want, and move around and stuff. If your a king, you can control your kingdom and declare war on or make ...
kingdom walls
To protect villages, can be destroyed by cannons
Mixed-race kingdoms update
For example, in a human kingdom, orc villages should be found, including elves and dwarves!!
Under consideration
Religion
Just like culture, each civilization gets a new religion.
Unlike culture, religion has festivals and rituals which can be used to boost morale or any other stat for ...
Sea update
Greater importance for the sea such as: Animals, Creatures, Wrecks, Pirates, Sea wars, etc.
Calvary/Mounts/Horses or different animals
People can ride camels to other lands or military people can ride horses into battle.
bridges
humans and other can build bridges across water to go to island
Necromancer can set up a mini undead kingdom
The necromancer can set up a 1 village kingdom that will slowly grow. The necromancer will advance in level like a king. With more levels the necromancer will be ...
Heroes
Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an ...
Military Update
A formation, unit name, rank, and tactic for the military such as Archery on the behind of squad, a unit name like 1th Infantry Battalion, 2nd Infantry Battalion, 3rd ...
God Crafted Weapons
Create an Arms Race as God, dropping in weapons that you customize the stats to for kingdoms to find and use
Better rebellions
I do find it's very annoying that if you turn on this rule, it becomes impossible for any kingdom to grow and even if they're on a war they get cities revolt against ...
War Goals
Allow kingdom to declare wars with specific objectives, such as:
- Seize land. War is waged to take control of some territory or a specific village.
- Take ...
Domestic animals/ farm animals
domesticating animals, civs will capture animals and keep them fenced in for food, milk, eggs or even wool.
Bigger maps or "infinite" map size option
The Maps in the game are too small for a PC Version, allow us to make em even more bigger. You could even give a performance warning.
Guards for the leaders and for the king
As we can see, during in the war, the leaders and kingss are uneprotected and dies easily, so my suggestion it's to add guards to the leaders and elite guards for the ...
Pirates
So their purpose would be to loot villages, sail the seas and etc.
New building - Academy of Magicians
A new type of units will appear for each race: magician
The magician's staff determines its type (fire, earth, water, air, healing, boosting, etc (and those that are ...
Another Titan to challenge Crabzilla: Jörmungandr, the ancient giant snake from norse mythology!
It grows in length every time it eats a certain amount of creatures, and slowly shrinks when taking damage. It dies when it has less than 5 segments left.
Crime
Create some kind of criminal system, allowing members of settlement to sabotage the functionality of the settlement, and increase the crime level. Some kind of ...
Better Dragons
NEW ABILITY: Roar(push back units in the close vicinity).Dragons will now have lairs(only on top of mountains). in their lairs they will lay their egg and the egg ...
battle ships
there could be like 1 or 2 new boats that attack other boats or bombard the shore before a attack
More species or subspecies
We currently got dwarves, humans, orcs and elves. maybe more species that could create societies such as goblins, dragonborn etc. Or even just sub-species, where the ...
WE NEED CASTLES!!!!
The main place of every medieval kingdom, that place should be harder to destroy...
Factions and vassals (puppets)
Add factions and puppets, they will work like if you will take over a village or kingdom you have a option to annex or to make them a puppet, they will give resources ...
Nomads
Small groups of individuals that move around together and trade with settlements.
Nope to - Modern Update/Buildings/Era
# Modern update - I mentioned it a few times in the comments. We are currently focusing on the medieval fantasy theme. And since we still have over 9000 features to ...
Not planned
Kingdom Mode/ Empire Mode
Kingdom Mode/ Empire Mode: Play as a Civilization
( this mode could also give possibilities for multiplayer (pvp, pve, civs vs god))
UNDO BUTTON
undo button for world creating please
When a Kingdom is destroyed, World Events should also state how long it existed for
Upon the destruction of a kingdom, World Events and Important Events should show how long that kingdom was around for.
Ex: Kingdom [Kingdom Name] was destroyed, ...
Professions
Allow different units to have professions. A profession directly impacts things like their look and behaviour.
There could also be custom buildings that they would ...
Sea Monster
Sea Monster unit that drowns unaware units and eats other fish, hides and attacks.
Quarantine
A new knowledge to be added where kingdoms can learn to quarantine inside houses once a plague/zombie outbreak is found inside the kingdom.
Festivals
Have festivals that are celebrated at a certain frequency by everyone of a certain culture.
Things could include fireworks, decorations and different behaviours.
Slums
a slum type buildings where its crammed together and shops and housing is close together, much like a favela
Editing Resources/Stats
The ability to edit resources, and maybe even stats of kingdoms and units. It would add to the whole god feel of it, and overall make it a better simulator.
How about 20 new species to colonize your worlds? I present “Enlightenment”!
With the new “Enlightenment” power you can rain onto almost animals, giving them Humanoid-like appearance and abilities. They can learn most cultural knowledges and ...
Under consideration
Kingdom Laws
Kingdoms could have their own legal systems, with laws that they can define. The user may be able to edit these laws.
The laws could dictate small but noticeable ...
Different types of government
Monarchy's, Democracies, Dictatorships, and other forms of government can be added. Military power, happiness, production, growth, and relations with other ...
Naval warfare
A new ship type called a warship would be used to sink trade ships sink incoming invasions and even battle with other ships another thing that could come with this ...
Prehistory
Dinos and other prehistoric animals
WorldBox on the Nintendo switch
As much as WorldBox is fun to play on the iPad why not move that experience to another handheld like the switch. Using the touch pad or the joy cons to place items, ...
Under consideration
Dwarves can live and build on Mountain Tiles
Dwarves should be able to build and survive on mountain tiles, or at least be able to convert them to hills/soil so they can tunnel around
Under consideration
Slaves
Any non-same race wars could end with one side or the other becoming slaves
Example: dwarfs vs elves dwarfs win and capture elves and make them do the work
Under consideration