WorldBox - Suggestions, improvements! Help us build a better simulator!

Thank you for helping to improve WorldBox! Please use this board to suggest balancing issues and improvements to existing mechanics first. These could be added much easier, and would be in priority. Big new features/mechanics could take months. And we also have our internal roadmap.

Error logs and maps can be found here:

%USERPROFILE%\appdata\LocalLow\mkarpenko\WorldBox\

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Ability to Control Units

Basically, you can control units. You can attack whatever you want, and move around and stuff. If your a king, you can control your kingdom and declare war on or make ...
Suggested by: Ortherner (05 Dec, '21) Upvoted: today Comments: 132
Planned new mechanic

kingdom walls

To protect villages, can be destroyed by cannons
Suggested by: S3LV5N (05 Dec, '21) Upvoted: today Comments: 80

Mixed-race kingdoms update

For example, in a human kingdom, orc villages should be found, including elves and dwarves!!
Suggested by: 𝕾𝖆𝖑𝖎𝖍(WorldBoxPlayer) (13 Mar, '23) Upvoted: today Comments: 95
Under consideration

Religion

Just like culture, each civilization gets a new religion. Unlike culture, religion has festivals and rituals which can be used to boost morale or any other stat for ...
Suggested by: Roboticol (05 Dec, '21) Upvoted: today Comments: 84
Planned new mechanic

Sea update

Greater importance for the sea such as: Animals, Creatures, Wrecks, Pirates, Sea wars, etc.
Suggested by: KauĂŁ (05 Dec, '21) Upvoted: today Comments: 68

Calvary/Mounts/Horses or different animals

People can ride camels to other lands or military people can ride horses into battle.
Suggested by: MemTar (05 Dec, '21) Upvoted: today Comments: 71
Under consideration animals/mobs new mechanic

bridges

humans and other can build bridges across water to go to island
Suggested by: Pierre (05 Dec, '21) Upvoted: today Comments: 51
Under consideration AI new mechanic

Necromancer can set up a mini undead kingdom

The necromancer can set up a 1 village kingdom that will slowly grow. The necromancer will advance in level like a king. With more levels the necromancer will be ...
Suggested by: Halix (05 Dec, '21) Upvoted: today Comments: 45
Under consideration AI animals/mobs new mechanic

Heroes

Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an ...
Suggested by: Pock (05 Dec, '21) Upvoted: today Comments: 49
Dev-Noted new mechanic unit

Military Update

A formation, unit name, rank, and tactic for the military such as Archery on the behind of squad, a unit name like 1th Infantry Battalion, 2nd Infantry Battalion, 3rd ...
Suggested by: Investigator (05 Dec, '21) Upvoted: today Comments: 29
Under consideration AI new mechanic unit

God Crafted Weapons

Create an Arms Race as God, dropping in weapons that you customize the stats to for kingdoms to find and use
Suggested by: Chef Moquin (05 Dec, '21) Upvoted: today Comments: 29
Under consideration new mechanic power

Better rebellions

I do find it's very annoying that if you turn on this rule, it becomes impossible for any kingdom to grow and even if they're on a war they get cities revolt against ...
Suggested by: Billy Jean (05 Dec, '21) Upvoted: today Comments: 14
Under consideration AI civilizations

War Goals

Allow kingdom to declare wars with specific objectives, such as: - Seize land. War is waged to take control of some territory or a specific village. - Take ...
Suggested by: Seth (05 Dec, '21) Upvoted: today Comments: 16

Domestic animals/ farm animals

domesticating animals, civs will capture animals and keep them fenced in for food, milk, eggs or even wool.
Suggested by: Chicken (05 Dec, '21) Upvoted: today Comments: 19
Planned new mechanic

Bigger maps or "infinite" map size option

The Maps in the game are too small for a PC Version, allow us to make em even more bigger. You could even give a performance warning.
Suggested by: Chr3s (05 Dec, '21) Upvoted: today Comments: 36
Under consideration design performance

Guards for the leaders and for the king

As we can see, during in the war, the leaders and kingss are uneprotected and dies easily, so my suggestion it's to add guards to the leaders and elite guards for the ...
Suggested by: Isyless (05 Dec, '21) Upvoted: today Comments: 20
Under consideration AI unit

Pirates

So their purpose would be to loot villages, sail the seas and etc.
Suggested by: magical011 (05 Dec, '21) Upvoted: today Comments: 19
Under consideration environment/biome unit

New building - Academy of Magicians

A new type of units will appear for each race: magician The magician's staff determines its type (fire, earth, water, air, healing, boosting, etc (and those that are ...
Suggested by: Faktor77 (05 Dec, '21) Upvoted: 14 May Comments: 17
Under consideration equipment new mechanic unit

Another Titan to challenge Crabzilla: Jörmungandr, the ancient giant snake from norse mythology!

It grows in length every time it eats a certain amount of creatures, and slowly shrinks when taking damage. It dies when it has less than 5 segments left.
Suggested by: LukXD99 (18 Dec, '21) Upvoted: 2 days ago Comments: 26
Planned new mechanic

Allow villages that rebel to join a different kingdom

Suggested by: Dipek (05 Dec, '21) Upvoted: today Comments: 10
Under consideration civilizations

Crime

Create some kind of criminal system, allowing members of settlement to sabotage the functionality of the settlement, and increase the crime level. Some kind of ...
Suggested by: Seth (05 Dec, '21) Upvoted: today Comments: 18
Under consideration civilizations new mechanic

Better Dragons

NEW ABILITY: Roar(push back units in the close vicinity).Dragons will now have lairs(only on top of mountains). in their lairs they will lay their egg and the egg ...
Suggested by: Chunky Dungus (05 Dec, '21) Upvoted: today Comments: 29
Under consideration animals/mobs new mechanic

battle ships

there could be like 1 or 2 new boats that attack other boats or bombard the shore before a attack
Suggested by: ribtickles (05 Dec, '21) Upvoted: today Comments: 13
Under consideration new mechanic unit

More game speed (x25, x50)

Suggested by: Don (05 Dec, '21) Upvoted: today Comments: 14
Under consideration performance

More species or subspecies

We currently got dwarves, humans, orcs and elves. maybe more species that could create societies such as goblins, dragonborn etc. Or even just sub-species, where the ...
Suggested by: Kevin Perfors (05 Dec, '21) Upvoted: today Comments: 23
Under consideration civilizations unit

WE NEED CASTLES!!!!

The main place of every medieval kingdom, that place should be harder to destroy...
Suggested by: MasterPFi (05 Dec, '21) Upvoted: 15 May Comments: 16
Under consideration building

Factions and vassals (puppets)

Add factions and puppets, they will work like if you will take over a village or kingdom you have a option to annex or to make them a puppet, they will give resources ...
Suggested by: ItsKiller (05 Dec, '21) Upvoted: today Comments: 12
Under consideration civilizations new mechanic

Nomads

Small groups of individuals that move around together and trade with settlements.
Suggested by: Seth (05 Dec, '21) Upvoted: today Comments: 12
Under consideration civilizations unit

Nope to - Modern Update/Buildings/Era

# Modern update - I mentioned it a few times in the comments. We are currently focusing on the medieval fantasy theme. And since we still have over 9000 features to ...
Suggested by: maxim-dev (05 Dec, '21) Upvoted: today Comments: 57
Not planned

Kingdom Mode/ Empire Mode

Kingdom Mode/ Empire Mode: Play as a Civilization ( this mode could also give possibilities for multiplayer (pvp, pve, civs vs god))
Suggested by: Chr3s (05 Dec, '21) Upvoted: today Comments: 9
Under consideration new mechanic

UNDO BUTTON

undo button for world creating please
Suggested by: Astral (05 Dec, '21) Upvoted: 27 Apr Comments: 18
Not planned design new mechanic

When a Kingdom is destroyed, World Events should also state how long it existed for

Upon the destruction of a kingdom, World Events and Important Events should show how long that kingdom was around for. Ex: Kingdom [Kingdom Name] was destroyed, ...
Suggested by: Ashton (05 Dec, '21) Upvoted: today Comments: 3
Under consideration UI

Professions

Allow different units to have professions. A profession directly impacts things like their look and behaviour. There could also be custom buildings that they would ...
Suggested by: Seth (05 Dec, '21) Upvoted: today Comments: 8
Under consideration civilizations design new mechanic

battle formations / tactics

Suggested by: TheSuperFlipped (05 Dec, '21) Upvoted: today Comments: 8
Under consideration civilizations

Sea Monster

Sea Monster unit that drowns unaware units and eats other fish, hides and attacks.
Suggested by: Tuppy (05 Dec, '21) Upvoted: 2 days ago Comments: 9
Under consideration animals/mobs

Quarantine

A new knowledge to be added where kingdoms can learn to quarantine inside houses once a plague/zombie outbreak is found inside the kingdom.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: today Comments: 6
Under consideration civilizations new mechanic

Festivals

Have festivals that are celebrated at a certain frequency by everyone of a certain culture. Things could include fireworks, decorations and different behaviours.
Suggested by: Seth (05 Dec, '21) Upvoted: today Comments: 4
Under consideration civilizations new mechanic

Slums

a slum type buildings where its crammed together and shops and housing is close together, much like a favela
Suggested by: Kevin (05 Dec, '21) Upvoted: today Comments: 8
Under consideration building civilizations

Editing Resources/Stats

The ability to edit resources, and maybe even stats of kingdoms and units. It would add to the whole god feel of it, and overall make it a better simulator.
Suggested by: Crafternoobs (05 Dec, '21) Upvoted: today Comments: 11
Under consideration civilizations power

How about 20 new species to colonize your worlds? I present “Enlightenment”!

With the new “Enlightenment” power you can rain onto almost animals, giving them Humanoid-like appearance and abilities. They can learn most cultural knowledges and ...
Suggested by: LukXD99 (18 Sep, '22) Upvoted: 10 May Comments: 25
Under consideration

Kingdom Laws

Kingdoms could have their own legal systems, with laws that they can define. The user may be able to edit these laws. The laws could dictate small but noticeable ...
Suggested by: Seth (05 Dec, '21) Upvoted: today Comments: 6
Under consideration civilizations new mechanic

Different types of government

Monarchy's, Democracies, Dictatorships, and other forms of government can be added. Military power, happiness, production, growth, and relations with other ...
Suggested by: ibv (05 Dec, '21) Upvoted: today Comments: 13
Under consideration civilizations

Naval warfare

A new ship type called a warship would be used to sink trade ships sink incoming invasions and even battle with other ships another thing that could come with this ...
Suggested by: Matt (05 Dec, '21) Upvoted: 01 May Comments: 6
Under consideration new mechanic unit

Prehistory

Dinos and other prehistoric animals
Suggested by: RoboRen (05 Dec, '21) Upvoted: today Comments: 12
Under consideration animals/mobs

trade routes (on land not sea)

Suggested by: ribtickles (05 Dec, '21) Upvoted: today Comments: 7
Under consideration AI new mechanic

WorldBox on the Nintendo switch

As much as WorldBox is fun to play on the iPad why not move that experience to another handheld like the switch. Using the touch pad or the joy cons to place items, ...
Suggested by: RedSoldierOne (07 Oct, '22) Upvoted: today Comments: 15
Under consideration

Dwarves can live and build on Mountain Tiles

Dwarves should be able to build and survive on mountain tiles, or at least be able to convert them to hills/soil so they can tunnel around
Suggested by: Zjugglenaut (05 Dec, '21) Upvoted: today Comments: 6
Under consideration

Slaves

Any non-same race wars could end with one side or the other becoming slaves Example: dwarfs vs elves dwarfs win and capture elves and make them do the work
Suggested by: Timothy (05 Dec, '21) Upvoted: today Comments: 15
Under consideration