Kingdom Laws
Kingdoms could have their own legal systems, with laws that they can define. The user may be able to edit these laws.
The laws could dictate small but noticeable things, such as:
- where crops can be grown
- whether or not pets are allowed
- tax rates
- punishments
Etc
Comments: 8
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26 Apr, '24
ToileetpaprHighlighted comment
The Kingdoms right now don’t really have depth other than the clans and village opinion, and laws can set them apart. Laws would help give even more reasons as to why a village or neighboring kingdom has a lower opinion.
Examples:
-Higher Taxes, Lower Village opinion
-More military pay, lower neigbour opinion -
15 Dec, '21
Morgan BrownI think this would be great, and also cities laws too, a population law. to help prevent a city from getting to big.
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31 Dec, '21
RyanI like this, but i don’t think it should be controlled by players. I think it would be interesting to see certain civilizations makes either strict or loose laws on their own
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02 Oct, '23
JesseIt would be cool and I think that naturally the players should be able to do it but I think players should be able to edit ones that are really bad in their opinion imagine you have a civilisation that’s the biggest in the world and needs the most amount of people and then all of a sudden they put a population limits and they no longer have a workforce that is able to support them I think it’s very important that the players should be able to edit them for law reasons
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29 Apr, '24
JuanThis could enter together with religions and even multiple races kingdons, kingdons with laws that allow other races live together, laws that would allow pets, laws about even what type of religions is allowed in the kingdom (sorry for the bad english)
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20 Sep, '24
NI think it should be a world law whether or not they can change kingdom laws, so that there's an option for AI or player to make the kingdom laws