Calvary/Mounts/Horses or different animals
People can ride camels to other lands or military people can ride horses into battle.
Comments: 80
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03 May, '22
poopy diaper butt EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWHighlighted comment
Elves - Elks (Deers with long horns??)
HP:120
Damage: 50 and stuns an enemy for 4 seconds per minute
Speed: 7 pixels per second
Speed inshore: 5 pixels per second
speed in ocean/sea: 0 (cannot go there)
Normal breeding speed
Armored elk: Hp: 200
Damage: 50 and stuns anenemy for 4 second per 1 minute
Speed: 5 pixels per second
speed inshore: 3 pixels per second
Defense: 10
Slow breeding speed
When a rider is killed elk returns to the kingdom the same as the horse. And again it's RNG-based.
Dwarves - Boars
Hp: 300
Damage: 50 can attack 3 people at the same time per 5 seconds
Speed: 4 pixels per second
Speed inshore and middle water: 3 pixels per second
Defense: 25
Breeding speed is slightly slow
Armored boar : Hp: 500
Damage: 50 and can attack 3 people at the same per 3 seconds. And when the enemy attacks the boar they receive 5 damage (only in melee)
Speed: 3 pixels per second
Speed inshore and middle water: 2 pixels per second
Defense: 40
Very slow breeding speed
Boars have no riders. -
05 Dec, '21
Caius MergedExpanding on the domestication of animals suggestion - Horses could be added to naturally spawn in certain biomes and be domesticated by species to use them in wars as part of a cavalry. This could also involve adding a new stables building.
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05 Dec, '21
MemTar MergedPeople can ride camels to other lands or military people can ride horses into battle.
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05 Dec, '21
SLAM MergedYES! People aren't talking about camels which were common in the time period WorldBox is based in. I would also like to see trade routes that people will either walk on or ride camels/horses through them.
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05 Dec, '21
hope bagels Mergedmaybe different horse species for different biomes? a demon/fire horse sounds pretty cool
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06 Dec, '21
Noi#2021 MergedI already have different mounts for different races fell free to check it out
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06 Dec, '21
Maxwell Hay MergedYou don't even need to add horses, but rhinos, buffalo, bears, and other large creatures should be able to be ridden with their own benefits and weaknesses. Examples:
-Rhinos have armor and toughness, but are slow, stupid, and require large amounts of training and food.
-Bears are probably only ridable by elves due to their territorial nature, and reward them with their power, speed, toughness, and moderate intellect.
-Buffalo are not reliable war mounts, but could carry heavy cargo and would be very easy to train and feed.
-Crocodiles can swim and have powerful jaws, but cannot keep up with damage, defense, or speed when on land.
-Dragons would be near impossible to tame (maybe only mages can ride dragons?), but can fly and breathe fire. They would likely be the best mount in the game. -
08 Dec, '21
maxim-dev System Merged"Cavalry" (suggested by MemTar on 2021-12-05), including upvotes (119) and comments (6), was merged into this suggestion.
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08 Dec, '21
maxim-dev System Merged"Horses/Cavalry" (suggested by Caius on 2021-12-05), including upvotes (129) and comments (8), was merged into this suggestion.
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08 Dec, '21
maxim-dev System Merged"Horses" (suggested by Marwan on 2021-12-05), including upvotes (271) and comments (16), was merged into this suggestion.
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08 Dec, '21
maxim-dev System"Mounts for different races (feel free to change anything)" (suggested by Noi#2021 on 2021-12-06), including upvotes (272) and comments (19), was merged into this suggestion.
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08 Dec, '21
maxim-dev System"The ability to tame and ride horses and use horses for wagons" (suggested by Blue Storm on 2021-12-07), including upvotes (1) and comments (0), was merged into this suggestion.
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09 Dec, '21
Neutral killerSounds like good idea to me, perhaps armoured horses could be implanted as well as a riding skill for the race, to see how much bonus dmg or speed boost they get on horse or even traits.
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10 Dec, '21
doggiepoggie#6637they should also add animal domestication to go with it as a cultural achievement, like pens for sheep, cows, and whatnot
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13 Jan, '22
CrabMaybe different races can ride different animals, like, Orcs can ride wolfs, Dwarves can ride buffalo, elves can ride deer and humans can ride horses
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20 Jan, '22
Vaelrisiangryphon riders, wyvern riders, and dragon riders would be epic. And maybe pegasus knights too, a la Fire Emblem.
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24 Feb, '22
ZorekI actually had an idea to add more uses for existing creatures and flavor for the races rather than adding new animals.
Warsheep: The Human’s mount. These creatures are less about combat, but more over support. As they charge in, they knock back their foe with a higher chance of cripple with average damage. This allows for other units, such as archers to more easily deal with threats.
War bears: Orcish mounts with a bit higher health, a slightly slower but more powerful attack. They’re about tearing through weaker units in one swing.
War wolves: Dwarven mounts that are best used in swarming lines. Weakest health wise of the mounts, they attack quickly and are best used in packs, as real wolves are.
War Treents: Elvish walking siege towers. Their health is the largest and attacks are the slowest, but they act a bit more like walking walls than anything else. Their attack is an AOE that can somewhat stun enemies. -
17 Mar, '22
Noi#2021Humans - Horses
Horses: Hp: 100
Speed: 5 pixels perform second
Damage: None (cannot attack)
Faster breeding speed
When walking in shores: 3 pixels per second
when walking in oceans/sea: 0 pixels (cannot go there)
Armored horse: Hp: 180
Speed: 3 pixels per second
Normal breeding speed
When walking in shores: 2 pixels per second
Sea/ocean: 0 pixels (cannot go there)
Defence: 5
When the rider is dead the horse fall back to their kingdom. The ones attacking the horse or the rider is RNG based so they can either attack the rider or the horse
Orcs - Wolves (bigger than normal wolves)
Wolves - Hp: 150
Damage: 20 per 3 seconds
Speed: 5 pixels per second
Speed in any water: None (cannot go there)
Defence: 5
Normal breed speed
Armored wolf: Hp: 250
Damage: 20 per 3 seconds
Speed: 3 pixels per second
Speed in any water:None (cannot go there)
Defence: 20
Breeding speed slow
When rider is killed wolf stays to fight, and again it's RNG based on who the attacker will attack first -
17 Mar, '22
Noi#2021Elves - Elks (Deers with long horns??)
HP :120
Damage: 50 and stuns enemy for 4 seconds per 1 minute
Speed: 7 pixels per second
Speed in shore: 5 pixels per second
speed in ocean/sea: 0 (cannot go there)
Normal breeding speed
Armored elk: Hp: 200
Damage: 50 and stuns enemy for 4 second per 1 minute
Speed: 5 pixels per second
speed in shore: 3 pixels per second
Defence: 10
Slow breeding speed
When rider is killed elk returns to kingdom same with the horse. And again it's RNG based.
Dwarves - Boars
Hp: 300
Damage: 50 can attack 3 people at the same time per 5 seconds
Speed: 4 pixels per second
Speed in shore and middle water: 3 pixels per second
Defence: 25
Breeding speed slightly slow
Armored boar : Hp: 500
Damage: 50 and can attack 3 people at the same per 3 second. And when enemy attacks the boar they receive 5 damage (only in melee)
Speed: 3 pixels per second
Speed in shore and middle water: 2 pixels per second
Defence: 40
Very slow breeding speed
Boars have no riders. -
17 Mar, '22
Noi#2021oh crap i did not see i already have it here, sorry, i cant delete the suggestions above. sorry.
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03 May, '22
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03 May, '22
poopy diaper butt EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWI HATE MEMTAR HE BLOCK ME HE BIG BULLY
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03 May, '22
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