UNDO BUTTON
undo button for world creating please
Comments: 23
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07 Dec, '21
SerpienteHighlighted comment
Thank You! Its one of the first things I needed , specially when you're starting and you accidentally add a huge chunk of land where it wasn't suppose to be. -
06 Dec, '21
CarolusTbh I'd prefer a rewind button since it fits more into the game than an undo button but I agree with Ok, somekind of back mechanic is much needed.
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08 Dec, '21
James LeungGenius, to many times have I had to reload my maps because I had the wrong brush size
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19 Dec, '21
eYES PLEASE IT'S SO PAINFUL WHEN YOU ACCIDENTALLY DESTROY A WHOLE KINGDOM WHEN YOU JUST WANTED TO ADD A LITTLE BIT OF SAND
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04 Jan, '22
WhatTheHermsManu?!ツThis is a really useful thing, yesterday I ruined my World map by using the wrong brush for placing sand and ruined Central America, luckily I saved the previous version and it was fine, but an Undo button would be one of the most useful things ever.
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22 Jan, '22
BaJJa lot of people need this and idk why this isnt planned, i hate accidentally killing an entire civilization
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25 Nov, '22
BuscusDevs say too complex of a feature, but it could be implemented for just the terrain, like when placing soil or sand. Just time the "Hold Mouse" when placing soil/sand/etc, and store the "spawned land during that hold mouse button" and have it save the last 3 "held mouse button" events. Then, when the undo button is pressed, just delete the land and remove anything from it. Surely that can be done and works as I described it so :D
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19 Dec, '22
MonkeThis is not planned probably because of amount of RAM it will need to remember every map change and every unit position. It will only lag the game if you build something really big but you already have got big kingdoms and dont want to stop the game.
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11 May
TravisImplementing undo would be a significant undertaking because computations aren't naturally reversible. Would take a complete refactor of basically anything that acts in the world.