Heroes
Heroes: The realms have a chance to create a bigger and stronger soldier in order to defend the realm, the heroes would have some abilities to give the realm an advantage. The hero can appear as a warrior, mage or archer. All kingdoms could create only one hero.
Comments: 56
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20 Feb, '22
GODHighlighted comment
:The hero and the demon king
The heroes of each race stand at the top of all races.
I would like to have a demon king who can rule over all monsters.
I want to see a battle between the armies of mankind led by the heroes and the armies of monsters led by the demon king. -
05 Dec, '21
Chr3sI think this should be based on a warrior who has lots of experience could get declared a hero.
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05 Dec, '21
Chef MoquinWould the hero be seperate from the king, I find I have kings just dying left and right already and hope the heroes wouldn't die as easily
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05 Dec, '21
Bruno Lopes CoutoI think a system for this is unnecessary. Trough our powers, we can make any unity a hero, giving them immortality, blessing, shields, power and even giving them this title by changing their names, so nope, this wouldn't worth the time and effort from my point of view. But, if the hero were a complete new being, like a titan or a demi-god would be very cool.
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06 Dec, '21
Maxwell HayI think that heroes should come from a creature that has a large amount of experience and a certain amount of special traits. These things could have an impact on their powers as a hero.For example:
-A farmer joins the army and becomes a captain, slays a mage, and then reaches a high xp level from killing said mage. They become a druid hero (plant knowledge + power over magic)
-A king kills 2 other kings and gain a high diplomacy and xp level. They become a support hero that buffs and revives troops with increased damage against more powerful foes (high diplomacy + kingslayer)
-An Orcish slays a mage, and survives a lightning strike. They become an immortal mage with the power to create and control tornadoes and thunderstorms (mageslayer + survived natural disaster) -
06 Dec, '21
LaslosI like the idea of adding a hero and that instead of sprinkling some hero magic,l want the hero to be made from something lore based, like for example the sword hero got his name because he pulled a powerful sword from the stone, or the mage hero got her name because she has the most mana from everyone else, it doesn't have to be from the lore I made.
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09 Dec, '21
RafaelsgamesTecnically a king is a hero because the king is the strongest member of the kingdom
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11 Dec, '21
LaslosI like to think that the king and hero are seperate units, I want the king to be the one who orders and control the units while the hero being the strongest warrior that act as a defender of the King
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11 Dec, '21
LaslosI want to point out that for a hero to appear it takes a longer time because is it being the strongest it must take a lot of time to develop unlike the king which takes a few min before a king to appear
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12 Dec, '21
Terre WojakWould like to add up as well when a hero was born or created, it will notify us at the History book saying "A hero was born at (Kingdom name) Etc." so that we can know that there is someone who inherited the power of being a hero.
Lastly legacy of heroes would be good too like after the 'original' hero died he or she can passed the legacy that they had like abilities or items to the next inheritor or descendants. A trait will be bestowed upon them saying "Successor of (Heroes title or heroes name) etc." but passing the legacy of the original hero to the next inheritor has a slim chance of getting it, as to avoid the discrepancies of chaotic overpopulated hero units between kingdoms -
12 Dec, '21
CrimeaI think you can add an effect called "hero". This effect can add many attributes to the character, and make the character have the abilities of resistance, fire prevention, immunity, immortality and so on. The general in the capital of each country will become the only hero in the country and automatically obtain the "hero" effect. Players can also take the initiative to add the "hero" effect to the character. After the hero of each country dies, the general in the capital will become the next hero
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16 Dec, '21
AlexanderI Think Someone Who Alone Fends of Some Evil Force Like The Mush And Zombie, Or maybe killing a dragon or evil mage Almost All By Them Self Can Earn A Trait Called Hero Of The Kingdom, Hero of The Village, Or Hero Of The World. It Gives Them Armor And Tools Such As Hero's Helmet, Hero's Shield, Hero's Great Sword, Or Hero's Wand, That Are Made Of A Combination of Diamond, Gold, And Other Rare Materials, The Trait Will Look Like A Upside down Diamond/Gold Great Sword In front of A Black Person's Head with white eyes with green in the middle And A Diamond/Gold Heroic Looking Helmet. The Sword Gives +100 Attack, +75 Attack Speed, And 75% Critical Hit Chance. The Armor Will Give 500% Defense So There Basically Un-Killable And Their Speed Is Set To 100. The Wand Looks Like A Short Steel Stick Decorated With Diamond And Gold With A Floating Orb With A gem Inside At The End, It Deal's 50 Damage And Has A 2.5 Second Cool down, They Only Have A 25% Chance To Get It. More In Another Comment.
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16 Dec, '21
AlexanderIf A Team of 5-10 People Do This They Will Be Given A Trait Called Hero's Team. The Person Who Did The Most Will Be Given A Trait Called Hero's Leader Who Will Be Next In Line For The Throne. They Will Be Given The Same Armor/Tool Set As In The Normal Hero Trait But With Lesser Stats. The Leader Will Be Given +100 Warfare, +75 Diplomacy And +50 Of The Other Thing. They Are So OP Because They Are Nearly IMPOSSIBLE TO GET.
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26 Dec, '21
BadOmenI agree, adding to this, what if it could boost morale when alive and thriving, but demotivate the realm upon death? Acting as a powerful unit, maybe even stronger than the king/queen, will this give them any priority for the throne when the king or queen dies?
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04 Jan, '22
WhatTheHermsManu?!ツDid you take this from Captain America? Anyways this would be cool for high level and high experienced soldiers to be called heroes, also when you click on them it would say "Hero" of the kingdom and when you click on a kingdom, near the Capital and King icon, there would be the "Heroes List" icon in it you can see the list of the heroes of that village.
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05 Jan, '22
HATCDI think they're should a maximum of 3 heroes instead just 1, because bigger kingdoms should have more heroes than a much smaller kingdom. I believe the amount you have should be based on population and number of villages. I'll also think it'd be cool if they were bosses in the game so all the kingdoms can work together to fight them; It'd be super cool seeing all the heroes working together to fight a world boss
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11 Jan, '22
ParadoxThere should exist three titles, given according to their power levels, from least to most strength.
Sage < Saint < Hero
Either a unit can climb up the strength ladder gradually, by participating in battles and gaining EXP, or the player (the literal GOD of the world) can choose a unit to be the Hero. (Only the title of Hero can be given, not the other two.)
Gaining any title would give the unit some stat benefits, and multiple titles would stack the effect.
One of the reason for the lesser titles is that it would better help the documentation of current events. (Personally I think it would be fun to watch.)
Lastly, there should be an option to give 'Divine weapons' to the chosen hero or to just scatter them randomly into the world so a new wielder unit who has a high stat would automatically ger the title of Hero. -
15 Jan, '22
AaronIdk about this idea maybe a certain soldier is slightly stronger and leads the army like the banner soldier idk what its called but I don't want this game to turn into clash of clans or clash royale lol
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31 Jan, '22
HalixI'd prefer heros cannot become kings and leaders. Otherwise all the kings and leaders will be heros which kind of defeats the point
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18 Feb, '22
Dr. scourgenThe Hero could be a trait that boosts all stats and there can only be one of per kingdom
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11 May, '22
JuokuI agree with what Bruno Lopes Couto said,
If it would be some sort of titan or demigod being, that would be a good idea. -
01 Jun, '22
TBPNot one per country, as of the hero dies the country is basically lost.
Maybe only an unit with a lot of traits since it is born can be promoted to a hero? -
02 Jun, '22
Egorabout the heroes, a cool idea.
I'll add a little of my own to your idea:
Each state, in addition to the view king button, will have a view Hero button.
This hero will protect the king.
You can add an ability to it. we have the ability "Electrified", so, you can make this ability slightly increase the damage, because it hits with electricity. For example, by 10 units. So that he has the ability like the orcs, a gradual recovery of health. His maximum level is 20, yes, that's a lot, but still, he's a hero. He has 250 Hp and 30 damage at level 1, 20 at the maximum level, for example, he has 800 Hp and 60 damage, this does not take into account equipment and blessing. The states are trying to equip him with the strongest equipment, as well as the king. He cannot die of hunger, and he cannot die of old age. In a war between countries, this hero could be sent as an army commander.
I use a translator, so the text may be a little crooked -
02 Jun, '22
EgorYou can also add a new rarity of weapons and equipment: Holy. This holy weapon is stronger than the legendary one, has more buffs and damage, but only the hero can use this weapon.
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23 Jun, '22
Ghost09Hero should have a skill of their own only 1 and the skill can only be obtain every 1 to 10 years depending of their intelligence and skill can be stack up to 5 times only and every time they die they will be revive in thier kingdom no lightning or explosion if they die make thier level max level to 30 and the revival will also depends on thier level
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23 Jun, '22
Ghost09And a hero can only be born if he have trait like pacifist, honest, blessed and should be level 10
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23 Jun, '22
Ghost09In the orc's no hero should be born only villains and if a villain is born make all orc's in it's kindom x2 or 3 stronger but all kindom no matter what race will stop all war just to defeat the orc's and make it the heroes and villains is in the world laws so we can turn it on or off
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08 Jul, '22
X-19You could have them get one of a few "fighting stiles, which would boost different stats and change their animations. You could also give them a special "renown level" and they get a magic ability which grows stronger when they level that up.
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13 Nov, '22
_blue_Add a role that you can add to a character something like plot armor that doesn't make them fight for a single kingdom
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25 Nov, '22
BuscusIt better have an icon on the map when you zoom out, my favorites list can get crowded
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19 Mar, '23
ChristianFor me, the heroes should be approximately 4 per species but they can start with 1 or 2 per species. I think they should reduce the impact of the fireball bombs, that is, the heroes don't fly away like everyone else, at most they should be pushed by 3 pixels or 4 and that the fire effects do not affect them for more than 6 seconds their life should be between 2000 points to 3000 approximately because they are supposed to be stronger than the king,
One option for these to appear in the game is that they simply appear as a warrior and that's it, another option is because they do something relatively complicated, such as if an orc defeats 100 bears in the forest, he automatically becomes a hero, or if a soldier human defeats 20 malefic mages and at the end you grant him the blessing he becomes a paladin of light, if an elven archer kills a dragon when he has the state of coffee or the fungus that strengthens you he becomes a heroine -
19 Mar, '23
ChristianValgard Paladin of the spear: his attacks are slow
Holy Shield: You have 25% chance to raise your shield to block 90% of incoming damage and return 100% of damage taken back to the attacker.
Divine Blessing: Heals nearby allies for 30% of their maximum health and grants them a brief immunity to negative effects.
Holy Spear: Has a 25% chance to hurl a bolt of light, dealing damage to all enemies in the line of fire. Gives him a status that increases his damage by 100% and allows him to area attack as his spear elongates and turns gold for 5 seconds
Lyriel Elf Archer: Doesn't have much life
Precision Arrows: 20% Fires multiple precise arrows in quick succession.
Kill Shot: Increased attack range and has a 30% chance to fire an arrow charged with magical energy that deals additional damage to a single enemy.
Evade: The Archer jumps back to avoid enemy attacks for bonus damage. -
19 Mar, '23
ChristianDrogath Dwarf engineer: the most standard
Smoke Grenade: Throws a smoke grenade that creates a thick cloud of smoke and decreases the accuracy of nearby enemies by 20% for a few seconds.
Explosive Mine: The dwarf places an explosive mine on the ground that explodes when an enemy gets close, dealing damage to all nearby enemies.
Gun Turret: Build an arrow turret that fires at nearby enemies 3 turrets max
Krug Barbarian Ogre: Slow walking speed
Punch Combo: Deliver three consecutive punches to the enemy, dealing damage each time. The third punch is stronger and pushes the unit back 3 or 4 pixels.
Battle Roar: Emits a loud roar that stuns nearby enemies
Frenzy: Enters a state of rage that increases his attack speed and damage by enhancing his previous abilities for 8 seconds, but also affects nearby allies with his aura of violence. -
19 Mar, '23
ChristianConsidering the issue of heroes, I see that people want some of the king's guards and heroes can have that job only when they are wars, nothing more, I think that heroes can have many adventures in the forests and I have also seen comments that wish a demon king or something like that the heroes may be able to fight the demon king by getting together 4 either of a species that is 4 humans or 4 elves, also if the kingdoms are at peace the heroes of the different races come together to fight him demon king, it might be interesting to watch.
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26 Mar, '23
TynomiaMaybe it can be unlocked in culture, like as a rare knowledge or something to allow one person to advance levels or get a special trait.
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30 Jun, '23
I like world boxPlease I don’t know why people think that this is a bad idea because in all honesty I think it’s a great one! Adding a hero would be great in order to allow the player to actually follow a specific person other than just watching random people in your kingdom or just watching a war unfold while not knowing where to look. It would be like the main character in our world, someone to follow or someone the route on to win a fight. Honestly I think it’s a really really good idea that I think they should add, tho about fact that you can basically make a hero by giving someone acid touch or the blessing trait kind of ruins the idea of a hero I still love the idea and think it would be a perfect addition for the player to actually invest themselves in other than the king.
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18 Nov, '23
MaanInstead of one per kingdom, it'd better if there was one per town/city right? But only towns with over a 100 people can generate a hero. If a hero dies there should be a fixed time before a new soldier can be made hero like a year or so.
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20 Jun, '24
DanTeStarLordSUPERExcellent idea, if you are making a video this fantasy, or also if you are from android and you do not have premium.