Domestic animals/ farm animals
domesticating animals, civs will capture animals and keep them fenced in for food, milk, eggs or even wool.
Comments: 24
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05 Dec, '21
AnonymousI made a post similar to this but i was talking about pets and mounts, anyways, thats a really good idea, we could even fuse the ideas (guardian dogs)
If you want to see more of my idea to know a little bit of how it would work, the post its called "riding and taming"
Also, its kinda long -
06 Dec, '21
CleetusIdk if this counts but beavers would be a nice addition. It'd be nice to see people trading pelts on the historical maps I've made.
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10 Feb, '22
Zeke sternWell bb hunting dogs could possibly go out with the hunters to help them, as we know some animals like wolves can be quite hard sometimes to take down.
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18 Feb, '22
Dr. scourgenYes it would be amazing to not have to constantly spawn sheep to give kingdoms meat if they can regulate it on their own
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19 Mar, '23
ChristianImproving the Relationship between Species and Animals in the Game
To improve the relationship between the different races and animals, it could be considered that each race values a particular type of animal more. For example, orcs could appreciate cows more due to their need for more food compared to the other three species. They could have a more rustic style cow farm. Humans could have a sheep herder, using a similar dynamic to the army. Elves could value chickens for their feathers, as they are useful for creating bows. Finally, rabbits could be preferred by dwarves, as they consider it sufficient food for their size. This initiative could promote a better relationship between races and animals, and in turn improve resource production and the feeding of each race. Additionally, the fact that each race has a farm with different dynamics would make the game more entertaining and diverse. -
19 Mar, '23
ChristianTo improve the orc dynamic with the bugs, they should start considering living with them instead of just killing them.
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29 Aug, '23
Professor ParagonWould be funny if this was a trait and any domesticated mob is automatically peaceful, and will stay near villages or in fences
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11 Apr, '25
ArgenteaMoonThis would help prevent starvation, especially with the new carnivorous civs. Civs who can eat plants can farm wheat, so the carnivores need a way to farm something they can use as a food source too
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14 Jun, '25
Gabzy_BDWhat could be also cool is too add something like favorite totem animals or sacred beast, like one or more animals they would have a particular relationship with? It could be than they don’t want to hurt it, or they love to have them as pet or they need for their rituals.
Or even opposite 0, animals they love to hunt or than they hate. You could make a kingdom of dragon hunter for exemple -
17 Aug, '25
NihrahkSounds good. Perhaps as mentioned favorite animals could be a thing. For example, a human civ might prefer cats to deal with vermin and dogs as hunting partners, while an orc civ may instead domesticate snakes and hyenas for that task.
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15 Jan
GatoAaravos2013Thats a great idea the fence to ride horses to go faster and pets so when you go on the unit you see the lover the pet...and a farm thas one of the greatest ideas of the world.
Love your idea.❤💡